Sunday, April 22, 2012

The state of digital fitness...part 1

Speaking from personal experience, digital fitness is in a fascinating place right now.  Numerous websites and their corresponding apps exist to help anyone track all kinds of information that we're told are useful indicators or proxies for our health, ranging from weight and blood pressure to glucose levels and activity levels.  You can track with a modicum of accuracy everything you eat.  The "services" mindset has taken even the humble pedometer and made it into a tool for tracking not only certain interesting tidbits about your activity level per day, but useful ways to interpret this data such as a an indicator of your sleep cycle "health"...fitbit is an example but Nike, ipod, and numerous other providers have similar capabilities for sale.  In addition, the (here's that word) gamification of fitness with literal fitness games coupled with technological leaps(such as Kinect, Move) that finally make games+fitness intuitive in a way they weren't with awkward peripherals and websites/online communities that take this to a metalevel have made fitness a competition at whatever level you want; with yourself, with the connected world...a whole slew of new first world benefits and problems about.  I'll be using the next series of posts to speak personally to my own experiences with the blending of the digital realm with personal health and fitness goals.